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ABOUT

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I’m an avid gamer who has turned their dream into a profession as an Art Department Lead, Lead Animator, and Lead Character Tech Artist. 

 

I pride myself on knowing how to work with a team professionally (onsite & remote) and act accordingly with people during stressful times. I feel I'm a fun and outgoing person with a friendly demeanor who is easy to get along with and work alongside. I take critique very well and welcome it with open arms, because I want the best out of my work and will accept nothing less from myself.

I’ve been animating professionally for 12 years now in both game and film.  I've worked on teams that span between large AAA studios to smaller intimate indie teams.   I've animated in multiple mediums for large VIP clients including, but not limited to, Microsoft, Coca Cola, Apple, Adult Swim, and Amazon. 
 

My current role as the Art Department Lead of Lightforge Games is to manage the art department leadership in direction of tasks, priorities and cross department development.  I work alongside the Art Director to ensure their vision is upheld and the team is aligned on goals as clearly as possible.

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I also hold the title of Lead Animator and Lead Character Tech Artist, which has my responsibilities overlooking the technical solutions and animation quality to ensure art direction alignment and product alignment.  I'm also responsible for both internal/external team direction.

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I have a wide experience in pipeline standup and maintenance for multiple systems in both art creation, game implementation/integration and source control.

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During my spare time I have partook in app development in multiple software environments that has lead to multiple cross platform releases on IOS and Android.  I've fully developed experiences for both the Apple ARKit and the modern VR headset that are both game and cinematic in nature.

My Specialties (Game & Film):
Team Management, Animation Creation/Direction in multiple styles/mediums, Pipeline Standup/Maintenance, Game and Mobile App Development, Rigging

Software Experience:

Maya, Unreal, Unity, Android Studio, Bifrost, Photoshop, After Effects, 3DS Max, Rayfire Shatter Simulation

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