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ABOUT

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I’m an avid gamer who has turned their dream into a profession as a Lead Animator and Technical Artist. 

 

I pride myself on knowing how to work with a team professionally (onsite & remote) and act accordingly with people during stressful times. I feel I'm a fun and outgoing person with a friendly demeanor who is easy to get along with and work alongside. I take critique very well and welcome it with open arms, because I want the best out of my work and will accept nothing less from myself.

I’ve been animating professionally for 13 years now in both game and film, with over 7 years of project leadership experience.  I've worked with teams that span sizes of small indie houses to large AAA.   I've animated in multiple mediums for large VIP clients including, but not limited to Blizzard, Microsoft, Coca Cola, Apple, Adult Swim, and Amazon. 
 

My current role is the Lead Animator of Distinct Possibility Studios where my responsibilities are to overlook the animation style/quality, improving the motions where needed, and standing up/maintaining technical solutions, such as auto-riggers, asset process pipelines and artist support toolsets.

During my spare time I partake in app development, leveraging multiple software environments, which has lead to multiple cross platform releases on IOS and Android.  I've fully developed experiences for both the Apple ARKit and the modern VR headset that are both game and cinematic in nature.

My Specialties (Game & Film):
Team Management, Animation Creation/Direction in multiple styles/mediums, Pipeline Standup/Maintenance, Game and Mobile App Development, Rigging

Primary Software Experience:

Maya, Unreal, Unity, Godot, Android Studio, Bifrost, Photoshop, After Effects

Partial Software Experience:

3DS Max, Rayfire Shatter Simulation

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